Black Clover RP is an intermediate AU roleplay site set generations after the happenings of the Black Clover Manga/Anime.
The events of this site are entirely non-canon compared to real lore surrounding the manga;
meaning that any canon names and concepts surrounding any lore, anime, manga, game, etc are not valid.
If you have any questions, or like what you see, then please join our discord, the link is provided above or feel free to register!
BCRP was created by Gemini with the effort of staff members.
All content relative to the site belongs to its original creators.
Black Clover was produced by Shonen Jump, Viz Freak and created by Yūki Tabata.
BCRP does not claim to own any canon material relative to the Black Clover Manga or production.
The skin and templates were created by Nova for use of BLACK CLOVER RP and this board only.
Images used were made by various artists.
01/10/20 Mysterious creatures have appeared throughout the Kingdom
05/16/18 The Spring Magic Knigts Exam has came to an end!
05/16/18 Patch 2.5 has dropped!
08/01/18 The 4 year Time Skip has occured. New rules and regulations as well as events have all been put into place.
09/21/18 The Royal Knight Exams have begun
10/01/18 The 2018 Fall Harvest Festival will begin
10/19/18 The Fall Magic Knight Exams will begin
11/15/18 The Harvest Festival and Royal Knight Exams both end
11/12/18 The Magic Knight Exams have begun
12/05/18 The Yule Time Festivus has brought many events throughout the Kingdom!
02/15/19 The Grimoire Ceremony is starting all around the country.
04/08/19 The Magic Knight Exams have begun
05/20/19 The Magic Knight Exams have ended
06/01/19 The Diamond Kingdom has started thier invasion on Clover, hoping to end the war!
09/30/19 The War with Diamond has ended!
10/01/19 One Year Timeskip
Master Illusionist Those with this perk will be able to make their illusions harder to see through than normal. Instead of increasing the required sensory to see through an illusion by 2 for every 10 in control the user has, they will now require the needed sensory to see through an illusion to increase by 2 per 5 control an illusionist has.
You possess the power for your healing spells to regenerate mana for your allies. Each healing spell will recover +5 mana [+5 per spell's rank above junior] to your target's mana pool. This can not regenerate your own mana.
The Acrobat: Those with this perk seem to naturally be rather nimble and flexible. They are able to pull off stunts utilizing their body that most could not even attempt. Want to do a flip without the add of magic? Go for it. How about scaling a wall? Easy peasy lemon squeezy. The utilities for this perk are nearly endless but please do not go overboard, you are still a human after all, if a feat could not be done by a normal human that is highly skilled in real life than it should be assumed that it could not be done here. This will also allow a person to naturally jump 3 additional meters into the air.
Patience: This perk will do absolutely nothing for you! You must buy before you become Grand rank. Once you do become Grand Rank and own this perk, it will automatically give you two extra perk slots! Patience really does pay off! This cannot be applied to NPCS!
Name of Spell: Shadow Creation: Surpress Elemental Type: Shadow Rank & Spell Type: Junior | Sensory (Hidden Presence) Range & Speed: 25 m | 10 m/s Mana Cost: 10 | 5 Stats Effected: Single Target Applicable Perks: n/a Description: Many slivers of shadows come rushing out from their shadow. Those slivers of shadows quickly wrap around their body an form what looks like a think black drawn outline (five cubic meters max) that doesnt touch any part of their body. Shadow outline is in place to act as a barrier of there to force their magic presence from leaking out all around them. There forth making it harder for those trying to sense them out/tracking them down. The barrier/outline isn't solid so things can past through it and it has no magic defense capabilities so an offense spell would hit them as normal.
Name of Spell: Shadow Creation: Fearsome Speech Elemental Type: Shadow Rank & Spell Type: Junior | Sensory (Illusion) Range & Speed: 25 m | 10 m/s Mana Cost: 10 | 5 Stats Effected: Area of Effect | Senses (Sight & Hearing) Applicable Perks: Master Illusionist Description: Waves of shadow slivers come rushing out from within Senka's own shadow. This spell is using her own shadow as the center of the diameter of the area effected by it. As the waves of shadow slivers go by those who aren't ignored by the spell, some of the slivers will enter their shadows and creep up their bodies a bit. Their shadows will begin to speak with about the most worst thing(s) that could happen to them or that did happen to them in the past. Most people would be overloaded by the voices of their shadows speaking to them (if used again a PC, effects of shaking/sweating/etc but really up to them how it happens). At any point they were to look at their own shadow it would have white circles for eyes and a white grin, unless its speaking at that moment then its grin would move like a normal mouth that is white as well. Everyone that is effected by this spell can only hear/see the thinking going on with their own shadow, meaning even if two people were standing next to each other neither of them would hear what was being spoken/see movement made by the other's shadow. This incudle Senka herself has no knowledge of what is going on with any of those within the effected area.
Name of Spell: Shadow Creation: Hand Injection Elemental Type: Shadow Rank & Spell Type: Junior | Healing Range & Speed: 25 m | 10 m/s Mana Cost: 10 | 5 Stats Effected: Single Target Applicable Perks: Healing Specialist Description: One of Senka's hands are engulfed in and aura of shadows, at the same time that same hand of her shadow with break away. The how departed hand shadow will turn into shadow slivers and rush over to the one being targeted by the spell. Then returning into the shape of her own hand and holds the hand of their shadow. By adding magical energy into the hand of her's that currently has the shadow aura around it, she will begin to heal the one that is being targeted. Now if the one being targeted has no hands or isn't a humanoid it will seem as her shadow hand is patting them on the head.