Black Clover RP is an intermediate AU roleplay site set generations after the happenings of the Black Clover Manga/Anime.
The events of this site are entirely non-canon compared to real lore surrounding the manga;
meaning that any canon names and concepts surrounding any lore, anime, manga, game, etc are not valid.
If you have any questions, or like what you see, then please join our discord, the link is provided above or feel free to register!
BCRP was created by Gemini with the effort of staff members.
All content relative to the site belongs to its original creators.
Black Clover was produced by Shonen Jump, Viz Freak and created by Yūki Tabata.
BCRP does not claim to own any canon material relative to the Black Clover Manga or production.
The skin and templates were created by Nova for use of BLACK CLOVER RP and this board only.
Images used were made by various artists.
01/10/20 Mysterious creatures have appeared throughout the Kingdom
05/16/18 The Spring Magic Knigts Exam has came to an end!
05/16/18 Patch 2.5 has dropped!
08/01/18 The 4 year Time Skip has occured. New rules and regulations as well as events have all been put into place.
09/21/18 The Royal Knight Exams have begun
10/01/18 The 2018 Fall Harvest Festival will begin
10/19/18 The Fall Magic Knight Exams will begin
11/15/18 The Harvest Festival and Royal Knight Exams both end
11/12/18 The Magic Knight Exams have begun
12/05/18 The Yule Time Festivus has brought many events throughout the Kingdom!
02/15/19 The Grimoire Ceremony is starting all around the country.
04/08/19 The Magic Knight Exams have begun
05/20/19 The Magic Knight Exams have ended
06/01/19 The Diamond Kingdom has started thier invasion on Clover, hoping to end the war!
09/30/19 The War with Diamond has ended!
10/01/19 One Year Timeskip
My Magic is Never Giving Up!When your Magic Knight’s Mana pool reaches negative, your Magic Knight does not faint and is able to push through for another round! You automatically regenerate 25% of your total mana pool +5% per rank past junior. This can occur up to two times a thread!
Build Up: Players with this perk have the option to charge an attack based spells up for as long as they want building up that spell's power. That particular spell will be treated as having an additional +5 in power per post that it is charged max charge of 3 posts. When charging a player will pay the sustain cost of that spell, on the post that they wish to execute the spell it will cost the spell's full price. Players can only charge up a single spell at a given time!
For a single defense spell, you can cause that spell to need an additional +10 power to be broken through two post cooldown
Name of Spell:
Elemental Type: (Same as your elemental Type)
Spell Rank: (Junior, Intermediate, Senior, or Grand)
Spell Type:(Define type of spell, Examples include Attack Creation, Defense, Healing, Supplementary Creation etc)
Range: (Range or AoE)
Mana Cost: (Cost of mana for spell, maintaining a spell is half of initial mana cost per post)
Stats: (If your spell affects stats, either stat buffs or debuffs, single target or multiple)
Description: (Describe what your spell does and what it looks like in action. Remember, quantity is not always quality! Make it easy to understand and realistic to the rank and ability of the spell itself. If you’re not sure, Magic Mods and the Magic Emperor are always willing to help!)