Black Clover RP is an intermediate AU roleplay site set generations after the happenings of the Black Clover Manga/Anime.
The events of this site are entirely non-canon compared to real lore surrounding the manga;
meaning that any canon names and concepts surrounding any lore, anime, manga, game, etc are not valid.
If you have any questions, or like what you see, then please join our discord, the link is provided above or feel free to register!
BCRP was created by Gemini with the effort of staff members.
All content relative to the site belongs to its original creators.
Black Clover was produced by Shonen Jump, Viz Freak and created by Yūki Tabata.
BCRP does not claim to own any canon material relative to the Black Clover Manga or production.
The skin and templates were created by Nova for use of BLACK CLOVER RP and this board only.
Images used were made by various artists.
01/10/20 Mysterious creatures have appeared throughout the Kingdom
05/16/18 The Spring Magic Knigts Exam has came to an end!
05/16/18 Patch 2.5 has dropped!
08/01/18 The 4 year Time Skip has occured. New rules and regulations as well as events have all been put into place.
09/21/18 The Royal Knight Exams have begun
10/01/18 The 2018 Fall Harvest Festival will begin
10/19/18 The Fall Magic Knight Exams will begin
11/15/18 The Harvest Festival and Royal Knight Exams both end
11/12/18 The Magic Knight Exams have begun
12/05/18 The Yule Time Festivus has brought many events throughout the Kingdom!
02/15/19 The Grimoire Ceremony is starting all around the country.
04/08/19 The Magic Knight Exams have begun
05/20/19 The Magic Knight Exams have ended
06/01/19 The Diamond Kingdom has started thier invasion on Clover, hoping to end the war!
09/30/19 The War with Diamond has ended!
10/01/19 One Year Timeskip
Every post your restraint is on a target, their speed will decrease 2 m/s more as well as taking a -1 in all trainable stats. This caps after 3 posts. At Grand it will cap after 5 posts. At Archmage it caps after 7.
Name of Spell: Charging Fortress Elemental Type: Carbon Matter Spell Rank: Junior Spell Type: Defense Creation | Physical Reinforcement Range: Self | 0ft Mana Cost: 10 | 5 Stats: Speed +30% Description: Upon casting Charging Fortress a rapid series of events takes place. Equal Physical Reinforcement and Defense Creation creates muscular carbon fibre mesh that grows over her body, with more density around her legs. As she does this, more solid plates of carbon fibre build up on her body, acting as X Junior barriers in the form of bulky carbon fibre plates that slide across her body to intercept attacks and shield her. X is 1 + ammo in order to tank any damage as she closes in on the enemy/enemies.
Name of Spell: Solid State Elemental Type: Carbon Matter Spell Rank: Junior Spell Type: Defense Creation | Physical Reinforcement Range: Self | 0ft Mana Cost: 10 | 5 Stats: Endurance - Junior Description: For Solid State to take effect, a Carbon Fibre coating must already be present on Tequila's body. Once used the fibres condense and merge into an incredibly dense, shinier and smoother version that is much more difficult to penetrate. In addition, x Junior barriers where X is 1 + ammo Carbon Fibre Plates grow out of the mesh and she actively throws them to intercept attacks and potentially shatter. If they do not, they bounce back to her for further use.
Name of Spell: Switch Momentum Engine Elemental Type: Carbon Matter Rank & Spell Type: Junior | Physical Reinforcement + Restraining Range & Speed: 25m | 10m/s Mana Cost: 10 | 5 Stats Effected: +30% Speed (Self), -30% Speed (Target) Applicable Perks: Momentum Description: Switch Momentum Engine sends out a series of carbon fibre clamps equal to the amount of ammo Tequila has at her disposal given the spells rank. Each of these latch onto the target if they can reach, continuously slowing down their movement and pulling against every motion the enemy makes. This debuff portion of this effect will end once all clamps are destroyed, each having Junior HP, and both effects will obviously come to an end once the spell stops being sustained. Switch Momentum Engine's clamps can also be used to intercept attacks as a weaker alternative to Defense Creation options, following Restraint clashing rules.
Name of Spell: Containment Chamber Elemental Type: Carbon Matter Rank & Spell Type: Intermediate | Defense Creation + Restraining Range & Speed: 20m | 20m/s | 20 cubic meters (only effects 1 target) Mana Cost: 20 | 10 Stats Effected: +6 Durability (Self) Applicable Perks: Burden of a Prisoner Description: Containment Chamber immediately causes a pitch black matte carbon fibre structure of approximately twenty meters cubed to form around a point of Tequila's choosing within range. This structure can vary in shape; domes, pyramids, cubes yet once created it cannot be altered until the spell is cast again. Completely solid to the targets touch, but passable by others it is a cage that currently can only bind a single individual. This structure cannot be passed through by them unless forcibly broken through, and while successfully trapped within it their grimoire is bound by carbon fibre thread - restricting spell usage by 50%. The structure has multiple layers equal to the amount of ammo Tequila can utilize. Each layer has x2 its' rank of hit points before being destroyed.
Name of Spell: Containment Unit Elemental Type: Carbon Matter Rank & Spell Type: Intermediate | Defense Creation + Physical Reinforcement Range & Speed: 40m | 20m/s | 20m panels Mana Cost: 20 | 10 Stats Effected: Intermediate Endurance (Self) Applicable Perks: None. Description: Containment Unit creates a massive and extremely durable shell around Tequila, causing her to appear much larger than normal and sleek matte black as a large layer of carbon fibre muscle forms across her entire body. This manifests the capability to completely absorb one attack per post following Endurance buff rules. In addition to this, a series of plates larger than Tequla's reinforced form manifest around her, equal to the amount of ammo she has available. These plates zip through the air erratically, able to be flung to intercept attacks at will if they are within range at any point during travel. These plates have x2 their rank in health, and follow standard Defense Creation rules.