Black Clover RP is an intermediate AU roleplay site set generations after the happenings of the Black Clover Manga/Anime.
The events of this site are entirely non-canon compared to real lore surrounding the manga;
meaning that any canon names and concepts surrounding any lore, anime, manga, game, etc are not valid.
If you have any questions, or like what you see, then please join our discord, the link is provided above or feel free to register!
BCRP was created by Gemini with the effort of staff members.
All content relative to the site belongs to its original creators.
Black Clover was produced by Shonen Jump, Viz Freak and created by Yūki Tabata.
BCRP does not claim to own any canon material relative to the Black Clover Manga or production.
The skin and templates were created by Nova for use of BLACK CLOVER RP and this board only.
Images used were made by various artists.
01/10/20 Mysterious creatures have appeared throughout the Kingdom
05/16/18 The Spring Magic Knigts Exam has came to an end!
05/16/18 Patch 2.5 has dropped!
08/01/18 The 4 year Time Skip has occured. New rules and regulations as well as events have all been put into place.
09/21/18 The Royal Knight Exams have begun
10/01/18 The 2018 Fall Harvest Festival will begin
10/19/18 The Fall Magic Knight Exams will begin
11/15/18 The Harvest Festival and Royal Knight Exams both end
11/12/18 The Magic Knight Exams have begun
12/05/18 The Yule Time Festivus has brought many events throughout the Kingdom!
02/15/19 The Grimoire Ceremony is starting all around the country.
04/08/19 The Magic Knight Exams have begun
05/20/19 The Magic Knight Exams have ended
06/01/19 The Diamond Kingdom has started thier invasion on Clover, hoping to end the war!
09/30/19 The War with Diamond has ended!
10/01/19 One Year Timeskip
Post by Cyrus Elwood on Oct 25, 2019 0:14:39 GMT -5
"Dark things arise from the swamp, child. Best tread lightly."
NAME: Pesha Aeronwy ALIAS: Pesh, Lady Pesha, The Swamp Witch BIRTHPLACE: Edge of the Witches' Forest OCCUPATION: Former member of the Green Mantis, presently Cyrus' personal tutor
HAIR COLOR: Dark green EYE COLOR: Red GENERAL DESCRIPTION: Pesha is a fairly tall, pale, slender woman with a curvaceous figure, and wears clothing that ensures everybody is well aware of this fact. Her dark green hair is kept long and straight, with a black and gold hairband keeping it up out of her face. Black and gold make up a majority of her revealing garb's colors, save for the silver choker she wears around her neck and the billowing white, mist-like shawl worn over her arms. Her red eyes are rather dark, and almost permanently affixed into a dour, serious expression. Pesha is often noted to have a rather intimidating presence, be it due to her attractiveness, her lack of expression, or perhaps a combination of the two.
Once upon a time, the name Pesha was synonymous to those who knew her personally with but a single word; pride. Pride in her beauty, pride in her power, her success, her identity as a witch, her position within the Magic Knights, and just about every other aspect that made her who she was. Pesha developed this sort of mentality as a result of the fear and concern other people saw her with when she first left the Witches' Forest. Where she had once been ignored by the other witches, she grew to love that people were fearful and respectful of her out in the rest of the world, be it by reputation or simple superstition.
Though largely an abrasive person due to this, Pesha's immense sense of pride also found its way into other facets of her life; she took great passion in her work as a Magic Knight, and the pride she felt for her strength ensured that she was always working to improve. She was also protective of her comrades in the Knights, even if perhaps she never saw them as friends, due to the simple fact that they were allies; she could hardly be proud as a Magic Knight if she couldn't even protect them.
In the present, however, Pesha has long since abandoned her pride following her exposure to a curse. The curse had no direct effect on her personality itself, but stripped her of the immense power she had cultivated over the years. Losing so much power, her greatest source of pride, had a devastating effect on her mentality; she has all but completely shut down emotionally, carrying with her a flat affect and a blunt, factual manner of speaking and analyzing situations. To say she has a lethargic personality would be rather generous. Because of her loss of power, she willingly resigned from the Magic Knights, and made little to no effort to stay in touch with anyone.
Still, there remains one thing that Pesha can and does feel pride in, though she may never show it outwardly; Pesha is immensely proud of her student, Cyrus, for making it into the Golden Dawn and all the effort that he puts in. The sap wizard is quite possibly the only thing that she truly cares about at this point, and as such she is very protective of him, despite being weaker than him now due to the curse.
Pesha was an outcast from birth, though not of her own doing. The only daughter of a witch named Nimue, her mother had an insatiable wanderlust that led her to leave the Witches' Forest in her youth. Unfortunately for Nimue, the villages that she came across in her exploration of the outside world were highly superstitious sorts; they feared her for her identity as a witch of the forest, and avoided and ostracized her whenever possible. Even the man that she came to love and conceived a child with became afraid of her upon learning her identity, abandoning the pregnant woman. So distraught, Nimue returned to the Witches' Forest and desperately pleaded for them to allow her back inside so that she could raise her child somewhere safe. A deal was made; Nimue and her daughter could live at the edge of the forest, but Nimue was forbidden from entering any farther or attempting to leave again.
She accepted those conditions gratefully.
And so, upon her birth, Pesha was raised at the edge of the dreaded woods. Her mother instructed her in the ways of magic, warning her about the dangers of the outside world all the while. Once she got a little older, Pesha was allowed to enter the forest proper in order to see the rest of the witches and their way of life. However, the witches shunned her just as those outside had shunned Nimue; to them, Pesha was a blight born from a disgrace. It wasn't long before she decided to never visit the hidden village unless absolutely necessary... such as on her fifteenth birthday, when she acquired her grimoire.
And on that very same night, Pesha ran away. She didn't care about the supposed dangers that lie beyond the trees; it had to be better than staying in their tiny little home and being ostracized by the only other people she knew.
Being among the common folk brought about more avoidance for the girl, but as she came to realize, it was of a different sort. Rather than disdain or disgust, these people feared her; they feared her power, the place she came from, and what alien thoughts might lurk in her head. And while it was similar to what she was used to... she enjoyed it. For once, people weren't looking down on her. If anything, they were admiring her, so far as she was concerned. The knowledge that she made people nervous excited her, and only served to reinforce to her that she had made the correct decision.
Not long after reaching civilization, Pesha learned of the Magic Knight exams and partook. By the end of the tests she was offered a position in three of the squads; The Silver Eagles, the Black Bulls, and the Green Mantises. Finding their reputation the most interesting, Pesha accepted the offer of the Mantises, whose base would become her new home for quite a while.
Over the years in the Magic Knights, Pesha became stronger and more well known, earning the nickname of "Swamp Witch" from her peers. And while it was a simple title, she liked it; it distanced her from the "forest witches" that she escaped from. As her power grew, so too did her pride. And it was this immense self confidence that led her to accepting the request of a young noble, a boy named Cyrus, to be his personal tutor so that he too could one day join the Magic Knights.
Pesha visited Cyrus frequently, and taught him a great deal about many subjects and aspects of magic. Though she would be loathe to admit it, their time spent together endeared the sap wizard to her, and for perhaps the first time she felt pride in someone besides herself as she saw the progress he was making in his studies.
Several months before Cyrus was to turn 15, though, Pesha was called upon by her squad to assist in the matter of some foreign wizards attempting to gain a foothold in a small village at the edge of the Clover Kingdom. So she ventured out, expecting a routine mission, only to be horribly blindsided by a powerful curse. The curse took effect immediately, substantially weakening the once dreaded witch and leaving her defenseless in its aftermath. But though she was saved by the rest of the knights present, Pesha felt beyond saving; who was she without her power? Her might? Her... herself?
The trauma of losing the strength that she had worked so hard to cultivate, coupled with the shame and disgrace she felt for losing it in the first place, led her to resign from the Magic Knights, turning in her mantle. For a time, no one knew of her whereabouts; she had returned to the house of her student, so that she could rest away from the curious or bold. And though she was so weak and distraught from what had transpired, Cyrus still insisted that she was his teacher, even if he was more powerful than her. Pesha took up residence in House Elwood, much to the protest of the family's leaders, but she paid them no mind. She cared virtually nothing about anything at this point, so their complaints were inconsequential.
Cyrus eventually set out on his own to train, at the urging of Pesha herself, so that he could get some personal experience out in the real world, just as she had so many years ago. And it seemed his efforts had paid off; several months after he left home, Cyrus returned with incredible news; he had been recruited into the Golden Dawn squad. And at this news, the woman who had been expressionless for far too long let show a tiny, minuscule smile. She was so proud of him... it was the first thing that she had felt in a long while.
But after feeling such a thing after so long, she didn't want it to be the last.
GRIMOIRE: Bronze ELEMENT: Swamp (Plant w/Water oddity) MAGIC SPECIALIZATIONS: Hex and Curse, Attack Creation, Restraining CHARACTER PERKS:
Elemental Oddity: A quirky perk that allows ones element to naturally gain a property that is not naturally associated with that element. This does not give your element any sort of advantage or weakness over another element. It will still make them 100% the same strength/weakness as before. It is purely for flavor purposes or can add a different means of dealing damage, like adding a burning like feature to an element that would not normally have said feature. For example: water that burns like acid. When picking this oddity, please limit the effect to something that is in your element's grimoire tier and do not make it broken. Staff can at any point in time force you to change it. Elements oddity can be turned on or off depending on the spell being used. If a spell is going to utilize the oddity it should be made mention in the spell's creation! Platinum elements and paint cannot be picked as oddities.
Commander: The commander perk naturally causes you to boost the moral of those around you. You will be able to increase the stats of everybody in your group by +1 during a thread, with an additional +1 per person in your group/team, max of +5. This perk cannot stack with other commander perks.
COMBAT STYLE: Having lost much of her power, but still being the personal tutor of Cyrus, Pesha decided to maintain her focus on Restraining magic so as to better instruct him. While once she preferred to rain hell on enemies from a distance, she now uses both her Restraining and her Hex magic to weaken the enemy slowly, allowing her deal with enemies at her leisure or make them more vulnerable for allies.
Post by Cyrus Elwood on Oct 25, 2019 0:58:58 GMT -5
Grimoire Bonus + 2 per Rank
Grimoire Bonus + 2 per Rank
110 + Bonuses (8)
1. Sodden Bonds Elemental Type: Plant (Water O.) Rank & Spell Type: Junior Restraining | Attack Range & Speed: 25m | 10m/s Mana Cost: 10 | 5 Stats Effected: +2 Power | -2 Control Applicable Perks:Imprisonment of a god | Apex Predator Description: The caster of this spell summons a pair of large, soaking vines, roughly a half foot in diameter, which then lash out towards a target of the user's choosing. Those struck by the sopping tendrils will be ensnared, at which point their Control will suffer a -2 penalty. With Apex Predator, the caster will receive a +3 boost to their Power when the spell connects; this buff can stack up to 5 times, to +15, through either its own merit or in tandem with other applicable spells. Those bound by the sodden roots will also find their grimoire partially sealed, reducing the frequency at which they can cast spells by 50% until they are freed. Thanks to imprisonment of a god, the durability of this spell is increased by 5. Using ammo rules the caster may create multiple casts of this spell.
2. Misery Mire Elemental Type: Plant (Water O.) Rank & Spell Type: Intermediate | Hex Range & Speed: 40m | 20m/s | 40m AoE Mana Cost: 20 | 10 Stats Effected: -6 Control to targets Applicable Perks: Sinister Magic | Area of Triumph Description: On casting this spell, a tangled weave of roots form in a puddle several inches deep forms in front of the user, before spreading in the direction they so choose. Those unfortunate enough to be within the murky water will have their Control stat suffer a penalty of -6, an effect that does not reduce when multiple targets are affected thanks to the Sinister Magic perk. The range of this mire is expanded to 40 meters around, due to Area of Triumph.
3. LOCKED - NOT LEARNT YET 4. LOCKED - NOT LEARNT YET 5. LOCKED - NOT LEARNT YET