Post by Kai on Sept 19, 2019 21:09:38 GMT -5
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[attr="class","shadowsTitle"]Unranked[break]Event
[attr="class","shadowsBody"]
Evil pumpkins have invaded the common region and are attacking relentlessly both people and property alike. Protect the citizens and ensure their safety while also avoiding damaging buildings too much.
[break]This Mission counts as an non-moderated Event and will therefore not count towards your total thread limit.
[break]You may complete this mission up to two times and have up to two threads for it at once.
[break][This Mission must be handed into Mission Approval by 1st of December 2019 to receive rewards]
Maximum Number of Players: 5 (minimum of 2 players, can not be solo'd even with an NPC)
[break]Minimum Word Count: Various depending on Rank - See Special Requirements
[break]Location: Any Town in the Common Region
[break]Special Requirements:
[break]All Invading forces rolled for MUST be eliminated, minimise property and environmental damage in the process, (Meaning you can not use AoE spells that are too damaging). If it's decided your group destroyed too much of the local area, you will lose up to 50% of the gold reward to help pay for damage costs.
[break]This mission will scale depending on the highest ranked member of your group, with Grand+ Being the highest.
[break]The word count is the total for ALL participating, so having more members means less words for each player.
[break]Rolls will correlated with various enemies in the NPC section as follows 1 - puppy, 2 - pony, 3-panther
[break] Your rolled outcomes must be noted in each participating player's first post.
[break][break]On top of the enemies rolled, each group must also defeat the following.
[break]After Rolling Please Check the Extra Enemies You Will Have to Defeat Below.
[break][break]
Name of NPC: Pumpkin Puppy
[break]Health Limit: Intermediate
[break]Physical Speed: 10m/s
[break]Physical Damage:Junior
[break]Magic Element and Types: Food | Melee
[break]Combat Style: About the size of a regular pumpkin they walk around on four green stalks that appear like small legs, their faces appear to be carved from the pumpkin itself and they attack in swarms, attempting to bite people by overwhelming them with their numbers. Despite their tiny size, they are quite durable and will throw themselves as sacrifices to protect more powerful pumpkins.
[break]Additional Information:
Make a barking/growling sound when attacking/being attacked. Upon death they will seem to melt into a puddle of pumpkin, which is rather sticky and will slow anyone on the ground within 10m of it by 5% for the rest of the thread. For every dead pumpkin, that dies nearby this decrease will increase by a further 5%, up to 50% for all pumpkin types (this also reduces the amount of speed buffs give).
[break][break]
Name of NPC: Pumpkin Pony
[break]Health Limit: Grand
[break]Physical Speed: 30m/s
[break]Physical Damage: Intermediate
[break]Magic Element and Types: Food | Ranged Attacks
[break]Combat Style: Will shoot wave after wave of hot pumpkin juice from their 'mouths', that will burn targets they manage to hit.
[break]Additional Information: Standing at 3m tall, these pumpkins are a lot larger than their little puppies, They also stand on four vines but are a lot more elongated, giving them a somewhat horse-like appearance. They are incredibly fast and will keep their distance, making it very difficult to get into melee range of unless you are faster than 30m/s. Upon death they will seem to melt into a puddle of pumpkin, which is rather sticky and will slow anyone on the ground within 20m of it by 5% for the rest of the thread. For every dead pumpkin, that dies nearby this decrease will increase by a further 5%, up to 50% for all pumpkin types (this also reduces the amount of speed buffs give).[break][break]
Name of NPC: Pumpkin Panther
[break]Health Limit: Archmage
[break]Physical Speed: 20 m/s
[break]Physical Damage: Senior
[break]Magic Element and Types: Food | Melee & Range
[break]Combat Style: They will attack by shooting hot pumpkin shots at enemies that are far away but also swipe with their 'paws' and bite with their 'teeth' while in melee range of enemies.
[break]Additional Information: Look nearly identical to a giant panther that had been carved from a pumpkin and stand at nearly 10m tall. They are the most powerful of the pumpkin beasts and are incredibly dangerous. Only the strongest mages should attempt to approach these. Upon death they will explode, covering all enemies within a 50m radius in a stick pumpkin substance will slow anyone struck with it by 5% for the rest of the thread, regardless of any defences they have. This speed reduction will increase by a further 5%, up to 50% for all pumpkin types that you manage to get coated/step in (this also reduces the amount of speed buffs give).[break][break]
This mission can only be completed up to two times.
[break]First time will grant you full rewards, second time will only give you the full gold reward and NA if you didn't previously receive it (obtainable once)
[break](eg. if you completed Intermediate first then later did a senior edition, you would get the full amount of gold + the NA from the senior rewards.)
[attr="class","shadowsHead"]Smashing Pumpkins
Evil pumpkins have invaded the common region and are attacking relentlessly both people and property alike. Protect the citizens and ensure their safety while also avoiding damaging buildings too much.
[break]This Mission counts as an non-moderated Event and will therefore not count towards your total thread limit.
[break]You may complete this mission up to two times and have up to two threads for it at once.
[break][This Mission must be handed into Mission Approval by 1st of December 2019 to receive rewards]
[attr="class","shadowsSub"]Details
Maximum Number of Players: 5 (minimum of 2 players, can not be solo'd even with an NPC)
[break]Minimum Word Count: Various depending on Rank - See Special Requirements
[break]Location: Any Town in the Common Region
[break]Special Requirements:
[break]All Invading forces rolled for MUST be eliminated, minimise property and environmental damage in the process, (Meaning you can not use AoE spells that are too damaging). If it's decided your group destroyed too much of the local area, you will lose up to 50% of the gold reward to help pay for damage costs.
[break]This mission will scale depending on the highest ranked member of your group, with Grand+ Being the highest.
Highest Rank in Group | Word Count Requirement | Extra Enemy Rolls |
Junior | 5000 | Roll 2d2 Each |
Intermediate | 10000 | Roll 3d2s Each |
Senior | 15000 | Roll 3d3s Each |
Grand + | 20000 | Roll 3d3s Each |
[break]Rolls will correlated with various enemies in the NPC section as follows 1 - puppy, 2 - pony, 3-panther
[break] Your rolled outcomes must be noted in each participating player's first post.
[break][break]On top of the enemies rolled, each group must also defeat the following.
Highest Rank in Group | Pumpkin Puppy | Pumpkin Pony | Pumpkin Panther |
Junior | 5 | 2 | 0 |
Intermediate | 10 | 4 | 1 |
Senior | 15 | 6 | 2 |
Grand + | 20 | 8 | 3 |
[attr="class","shadowsSub"]NPC Information
[break]After Rolling Please Check the Extra Enemies You Will Have to Defeat Below.
[break][break]
Name of NPC: Pumpkin Puppy
[break]Health Limit: Intermediate
[break]Physical Speed: 10m/s
[break]Physical Damage:Junior
[break]Magic Element and Types: Food | Melee
[break]Combat Style: About the size of a regular pumpkin they walk around on four green stalks that appear like small legs, their faces appear to be carved from the pumpkin itself and they attack in swarms, attempting to bite people by overwhelming them with their numbers. Despite their tiny size, they are quite durable and will throw themselves as sacrifices to protect more powerful pumpkins.
[break]Additional Information:
Make a barking/growling sound when attacking/being attacked. Upon death they will seem to melt into a puddle of pumpkin, which is rather sticky and will slow anyone on the ground within 10m of it by 5% for the rest of the thread. For every dead pumpkin, that dies nearby this decrease will increase by a further 5%, up to 50% for all pumpkin types (this also reduces the amount of speed buffs give).
[break][break]
Name of NPC: Pumpkin Pony
[break]Health Limit: Grand
[break]Physical Speed: 30m/s
[break]Physical Damage: Intermediate
[break]Magic Element and Types: Food | Ranged Attacks
[break]Combat Style: Will shoot wave after wave of hot pumpkin juice from their 'mouths', that will burn targets they manage to hit.
[break]Additional Information: Standing at 3m tall, these pumpkins are a lot larger than their little puppies, They also stand on four vines but are a lot more elongated, giving them a somewhat horse-like appearance. They are incredibly fast and will keep their distance, making it very difficult to get into melee range of unless you are faster than 30m/s. Upon death they will seem to melt into a puddle of pumpkin, which is rather sticky and will slow anyone on the ground within 20m of it by 5% for the rest of the thread. For every dead pumpkin, that dies nearby this decrease will increase by a further 5%, up to 50% for all pumpkin types (this also reduces the amount of speed buffs give).
Name of NPC: Pumpkin Panther
[break]Health Limit: Archmage
[break]Physical Speed: 20 m/s
[break]Physical Damage: Senior
[break]Magic Element and Types: Food | Melee & Range
[break]Combat Style: They will attack by shooting hot pumpkin shots at enemies that are far away but also swipe with their 'paws' and bite with their 'teeth' while in melee range of enemies.
[break]Additional Information: Look nearly identical to a giant panther that had been carved from a pumpkin and stand at nearly 10m tall. They are the most powerful of the pumpkin beasts and are incredibly dangerous. Only the strongest mages should attempt to approach these. Upon death they will explode, covering all enemies within a 50m radius in a stick pumpkin substance will slow anyone struck with it by 5% for the rest of the thread, regardless of any defences they have. This speed reduction will increase by a further 5%, up to 50% for all pumpkin types that you manage to get coated/step in (this also reduces the amount of speed buffs give).
[attr="class","shadowsSub"]Rewards
[break]Each person that completes this mission successfully shall receive the following based on which rank the mission was for them.Rank | Rewards |
Junior | 2500 gold |
Intermediate | 5000 gold |
Senior | 7500 gold + NA [Pumpkin Smashers] |
Grand + | 10000 gold + NA [Pumpkin Smashers] |
[break]First time will grant you full rewards, second time will only give you the full gold reward and NA if you didn't previously receive it (obtainable once)
[break](eg. if you completed Intermediate first then later did a senior edition, you would get the full amount of gold + the NA from the senior rewards.)
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